AI Insights · Timothy · July 2022
Top 5 iOS Boxing Games in Switzerland: Q2 2022 Performance
Explore the performance trends of the top 5 boxing games on iOS in Switzerland during Q2 2022, including download rates, revenue, and active users.
During the second quarter of 2022, the top five boxing games on the iOS platform in Switzerland showed varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how these games fared during this period, based on data from Sensor Tower.
EA SPORTS™ UFC® 2 from Electronic Arts saw a fluctuating trend in weekly downloads, starting at 890 in late March and dipping to 77 in early May before rising again to 348 by the last week of June. Revenue for this app peaked at $359 in the last week of March and experienced a gradual decline, ending the quarter at around $106. Active users also showed variability, with a high of 3.1K in mid-April and a lower end of 1.7K in early June.
Real Boxing 2 by Vivid Games S.A. had relatively stable weekly downloads, reaching a peak of 563 in mid-June. Revenue trends for this game were more dynamic, starting at $296 in late March, dipping in April, and then rising to $445 by the third week of June. The app's active user count followed a similar pattern, peaking at 797 in mid-June.
Boxing Star: Real Boxing Fight from THUMBAGE experienced a notable increase in weekly active users, starting at 147 in late March and peaking at 1.1K by mid-April. The app's weekly downloads were highest at 488 in early April, while revenue saw a peak of $377 in mid-April before fluctuating and ending the quarter at $304.
Merge Ragdoll Fighting from AI Games FZ, which was released in late May, quickly gained traction with weekly downloads peaking at 392 in early June. Active users also increased steadily, reaching 709 by the end of June. However, no revenue data was available for this period.
Slap Kings by Lion Studios showed a steady increase in weekly active users, starting at 36 in late March and reaching 512 by the end of April. The app's weekly downloads also saw growth, peaking at 133 in mid-April. Revenue was relatively low but consistent, peaking at $42 in early April.
For more insights into the performance of these and other apps, visit Sensor Tower.